Replace async awaitRedraw by sync window.paint(window.graphics), refactor...
Replace async awaitRedraw by sync window.paint(window.graphics), refactor Direct 3D and Metal redrawers (#146) * Refactor Direct3DContextHandle - move `device` to Direct3DRedrawer.kt * Refactor finishFrame: split into Direct3DContextHandler.flush and Direct3DRedrawer.swap * DirectX: redraw immediately * Metal: redraw immediately * Remove awaitRedraw * Fix screenshot tests on macOs * Discussions
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