-
Igor Demin authored
Replace async awaitRedraw by sync window.paint(window.graphics), refactor Direct 3D and Metal redrawers (#146) * Refactor Direct3DContextHandle - move `device` to Direct3DRedrawer.kt * Refactor finishFrame: split into Direct3DContextHandler.flush and Direct3DRedrawer.swap * DirectX: redraw immediately * Metal: redraw immediately * Remove awaitRedraw * Fix screenshot tests on macOs * Discussions
| Name |
Last commit
|
Last update |
|---|---|---|
| .github/workflows | ||
| .run | ||
| gradle/wrapper | ||
| samples | ||
| skiko | ||
| third_party | ||
| .gitignore | ||
| LICENSE | ||
| README.md | ||
| gradlew | ||
| gradlew.bat | ||
| settings.gradle |