- 06 Apr, 2021 3 commits
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Nikolay Igotti authored
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Roman Sedaikin authored
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Roman Sedaikin authored
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- 05 Apr, 2021 1 commit
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Nikolay Igotti authored
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- 01 Apr, 2021 1 commit
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Igor Demin authored
macOs, Windows. draw in a background thread
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- 05 Apr, 2021 3 commits
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Igor Demin authored
fixes 1) and 3) in https://github.com/JetBrains/skiko/issues/76 also fixes slow event dispathing in Compose (it is because vsync blocked AWT thread)
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Igor Demin authored
redrawImmediately is more right choice here, we don't need to repaint entire window
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Igor Demin authored
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- 01 Apr, 2021 3 commits
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Igor Demin authored
Fix "open windows stress test"
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Igor Demin authored
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Igor Demin authored
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- 31 Mar, 2021 7 commits
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Igor Demin authored
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Igor Demin authored
There were NullPointerException. Also rename dispose to disposeCanvas. And add method "dispose" for full dispose
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Igor Demin authored
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Igor Demin authored
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Igor Demin authored
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Igor Demin authored
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Igor Demin authored
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- 29 Mar, 2021 1 commit
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Nikolay Igotti authored
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- 26 Mar, 2021 4 commits
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Roman Sedaikin authored
Using an integrated video card on Metal rendering
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Roman Sedaikin authored
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Roman Sedaikin authored
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Roman Sedaikin authored
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- 25 Mar, 2021 2 commits
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Roman Sedaikin authored
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Roman Sedaikin authored
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- 24 Mar, 2021 2 commits
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Roman Sedaikin authored
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Roman Sedaikin authored
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- 23 Mar, 2021 3 commits
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Roman Sedaikin authored
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Roman Sedaikin authored
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Nikolay Igotti authored
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- 19 Mar, 2021 5 commits
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Nikolay Igotti authored
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Igor Demin authored
Fix dialog bugs
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Igor Demin authored
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Igor Demin authored
Make HardwareLayer internal. It doesn't provide any API now, and when it does - we can provide it in SkiaLayer.
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- 18 Mar, 2021 3 commits
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Roman Sedaikin authored
Added API to get the current SkiaLayer graphics API.
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Roman Sedaikin authored
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Roman Sedaikin authored
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- 17 Mar, 2021 2 commits
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Igor Demin authored
Some fixes after metal
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Igor Demin authored
We don't need them anymore, because `paint` will be called every time we change size and init layer. It is because we changed java.awt.Canvas to javax.swing.JPanel
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