Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
S
skiko
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
liuqiang
skiko
Commits
f8a2c387
Commit
f8a2c387
authored
Feb 19, 2021
by
Roman Sedaikin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added support to disable/enable vsync in DirectXRedrawer.
parent
0173ed41
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
11 additions
and
5 deletions
+11
-5
directXRedrawer.cc
skiko/src/jvmMain/cpp/windows/directXRedrawer.cc
+2
-2
PlatformOperations.kt
.../jvmMain/kotlin/org/jetbrains/skiko/PlatformOperations.kt
+1
-1
Direct3DRedrawer.kt
...n/kotlin/org/jetbrains/skiko/redrawer/Direct3DRedrawer.kt
+8
-2
No files found.
skiko/src/jvmMain/cpp/windows/directXRedrawer.cc
View file @
f8a2c387
...
...
@@ -311,7 +311,7 @@ HRESULT D3DCompile(
}
JNIEXPORT
void
JNICALL
Java_org_jetbrains_skiko_redrawer_Direct3DRedrawer_finishFrame
(
JNIEnv
*
env
,
jobject
redrawer
,
jlong
devicePtr
,
jlong
contextPtr
,
jlong
surfacePtr
)
JNIEnv
*
env
,
jobject
redrawer
,
jlong
devicePtr
,
jlong
contextPtr
,
jlong
surfacePtr
,
jboolean
isVsyncEnabled
)
{
DirectXDevice
*
d3dDevice
=
fromJavaPointer
<
DirectXDevice
*>
(
devicePtr
);
...
...
@@ -323,7 +323,7 @@ HRESULT D3DCompile(
fContext
->
submit
(
true
);
// 1 value in [Present(1, 0)] enables vblank wait so this is how vertical sync works in DirectX.
GR_D3D_CALL_ERRCHECK
(
d3dDevice
->
swapChain
->
Present
(
1
,
0
));
GR_D3D_CALL_ERRCHECK
(
d3dDevice
->
swapChain
->
Present
(
(
int
)
isVsyncEnabled
,
0
));
const
UINT64
fence
=
d3dDevice
->
fenceValue
;
GR_D3D_CALL_ERRCHECK
(
d3dDevice
->
queue
->
Signal
(
d3dDevice
->
fence
.
get
(),
fence
));
...
...
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/PlatformOperations.kt
View file @
f8a2c387
...
...
@@ -65,7 +65,7 @@ internal val platformOperations: PlatformOperations by lazy {
properties
:
SkiaLayerProperties
)
=
when
(
renderApi
)
{
GraphicsApi
.
SOFTWARE
->
SoftwareRedrawer
(
layer
)
GraphicsApi
.
DIRECT3D
->
Direct3DRedrawer
(
layer
)
GraphicsApi
.
DIRECT3D
->
Direct3DRedrawer
(
layer
,
properties
)
else
->
WindowsOpenGLRedrawer
(
layer
,
properties
)
}
}
...
...
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/redrawer/Direct3DRedrawer.kt
View file @
f8a2c387
...
...
@@ -6,9 +6,11 @@ import org.jetbrains.skija.BackendRenderTarget
import
org.jetbrains.skija.DirectContext
import
org.jetbrains.skiko.FrameDispatcher
import
org.jetbrains.skiko.HardwareLayer
import
org.jetbrains.skiko.SkiaLayerProperties
internal
class
Direct3DRedrawer
(
private
val
layer
:
HardwareLayer
private
val
layer
:
HardwareLayer
,
private
val
properties
:
SkiaLayerProperties
)
:
Redrawer
{
private
var
isDisposed
=
false
...
...
@@ -57,9 +59,13 @@ internal class Direct3DRedrawer(
return
device
}
fun
finishFrame
(
device
:
Long
,
context
:
Long
,
surface
:
Long
)
{
finishFrame
(
device
,
context
,
surface
,
properties
.
isVsyncEnabled
)
}
external
fun
createDirectXDevice
(
windowHandle
:
Long
):
Long
external
fun
makeDirectXContext
(
device
:
Long
):
Long
external
fun
makeDirectXRenderTarget
(
device
:
Long
,
width
:
Int
,
height
:
Int
):
Long
external
fun
finishFrame
(
device
:
Long
,
context
:
Long
,
surface
:
Long
)
private
external
fun
finishFrame
(
device
:
Long
,
context
:
Long
,
surface
:
Long
,
isVsyncEnabled
:
Boolean
)
external
fun
disposeDevice
(
device
:
Long
)
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment