Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
S
skiko
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
liuqiang
skiko
Commits
989076e7
Commit
989076e7
authored
Aug 19, 2021
by
Igor Demin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Add assert messages
parent
ec28b0d0
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
25 additions
and
25 deletions
+25
-25
AWT.kt
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/AWT.kt
+4
-4
SkiaLayer.kt
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/SkiaLayer.kt
+9
-9
AngleRedrawer.kt
...Main/kotlin/org/jetbrains/skiko/redrawer/AngleRedrawer.kt
+2
-2
Direct3DRedrawer.kt
...n/kotlin/org/jetbrains/skiko/redrawer/Direct3DRedrawer.kt
+2
-2
LinuxOpenGLRedrawer.kt
...otlin/org/jetbrains/skiko/redrawer/LinuxOpenGLRedrawer.kt
+3
-3
MetalRedrawer.kt
...Main/kotlin/org/jetbrains/skiko/redrawer/MetalRedrawer.kt
+2
-2
WindowsOpenGLRedrawer.kt
...lin/org/jetbrains/skiko/redrawer/WindowsOpenGLRedrawer.kt
+3
-3
No files found.
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/AWT.kt
View file @
989076e7
...
...
@@ -4,7 +4,7 @@ import java.awt.Canvas
import
java.awt.Component
private
val
awt
=
getAWT
().
also
{
check
(
it
!=
0L
)
check
(
it
!=
0L
)
{
"Can't get AWT"
}
}
internal
fun
<
T
>
Canvas
.
useDrawingSurfacePlatformInfo
(
...
...
@@ -28,11 +28,11 @@ internal class DrawingSurface(
)
:
AutoCloseable
{
var
ptr
=
getDrawingSurface
(
awt
,
component
).
also
{
check
(
it
!=
0L
)
check
(
it
!=
0L
)
{
"Can't get DrawingSurface"
}
}
private
set
fun
lock
()
=
lockDrawingSurface
(
ptr
).
also
{
check
(
it
==
0
)
}
fun
lock
()
=
lockDrawingSurface
(
ptr
).
also
{
check
(
it
==
0
)
{
"Can't lock DrawingSurface"
}
}
fun
unlock
()
=
unlockDrawingSurface
(
ptr
)
...
...
@@ -58,7 +58,7 @@ internal class DrawingSurfaceInfo(
)
:
AutoCloseable
{
var
ptr
=
getDrawingSurfaceInfo
(
drawingSurface
).
also
{
check
(
it
!=
0L
)
check
(
it
!=
0L
)
{
"Can't get DrawingSurfaceInfo"
}
}
private
set
...
...
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/SkiaLayer.kt
View file @
989076e7
...
...
@@ -155,8 +155,8 @@ open class SkiaLayer(
}
open
fun
dispose
()
{
check
(
!
isDisposed
)
check
(
isEventDispatchThread
())
check
(
isEventDispatchThread
())
{
"Method should be called from AWT event dispatch thread"
}
check
(
!
isDisposed
)
{
"SkiaLayer is disposed"
}
if
(
isInited
)
{
redrawer
?.
dispose
()
// we should dispose redrawer first (to cancel `draw` in rendering thread)
...
...
@@ -276,8 +276,8 @@ open class SkiaLayer(
* Redraw on the next animation Frame (on vsync signal if vsync is enabled).
*/
fun
needRedraw
()
{
check
(
!
isDisposed
)
check
(
isEventDispatchThread
())
check
(
isEventDispatchThread
())
{
"Method should be called from AWT event dispatch thread"
}
check
(
!
isDisposed
)
{
"SkiaLayer is disposed"
}
redrawer
?.
needRedraw
()
}
...
...
@@ -289,7 +289,7 @@ open class SkiaLayer(
*/
suspend
fun
awaitRedraw
():
Boolean
{
return
withContext
(
Dispatchers
.
Swing
)
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"SkiaLayer is disposed"
}
onInit
.
await
()
redrawer
?.
awaitRedraw
()
!=
false
}
...
...
@@ -299,8 +299,8 @@ open class SkiaLayer(
private
val
fpsCounter
=
defaultFPSCounter
(
this
)
internal
fun
update
(
nanoTime
:
Long
)
{
check
(
!
isDisposed
)
check
(
isEventDispatchThread
())
check
(
isEventDispatchThread
())
{
"Method should be called from AWT event dispatch thread"
}
check
(
!
isDisposed
)
{
"SkiaLayer is disposed"
}
fpsCounter
?.
tick
()
...
...
@@ -333,7 +333,7 @@ open class SkiaLayer(
}
internal
fun
prepareDrawContext
():
Boolean
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"SkiaLayer is disposed"
}
contextHandler
?.
apply
{
if
(!
initContext
())
{
findNextWorkingRenderApi
(
true
)
...
...
@@ -345,7 +345,7 @@ open class SkiaLayer(
}
internal
fun
draw
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"SkiaLayer is disposed"
}
contextHandler
?.
apply
{
clearCanvas
()
synchronized
(
pictureLock
)
{
...
...
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/redrawer/AngleRedrawer.kt
View file @
989076e7
...
...
@@ -28,7 +28,7 @@ internal class AngleRedrawer(
}
override
fun
needRedraw
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"AngleRedrawer is disposed"
}
frameDispatcher
.
scheduleFrame
()
}
...
...
@@ -37,7 +37,7 @@ internal class AngleRedrawer(
}
override
fun
redrawImmediately
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"AngleRedrawer is disposed"
}
update
(
System
.
nanoTime
())
draw
()
}
...
...
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/redrawer/Direct3DRedrawer.kt
View file @
989076e7
...
...
@@ -29,7 +29,7 @@ internal class Direct3DRedrawer(
}
override
fun
needRedraw
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"Direct3DRedrawer is disposed"
}
frameDispatcher
.
scheduleFrame
()
}
...
...
@@ -38,7 +38,7 @@ internal class Direct3DRedrawer(
}
override
fun
redrawImmediately
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"Direct3DRedrawer is disposed"
}
// TODO now we wait until previous layer.draw is finished. it ends only on the next vsync.
// because of that we lose one frame on resize and can theoretically see very small white bars on the sides of the window
// to avoid this we should be able to draw in two modes: with vsync and without.
...
...
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/redrawer/LinuxOpenGLRedrawer.kt
View file @
989076e7
...
...
@@ -27,7 +27,7 @@ internal class LinuxOpenGLRedrawer(
private
var
isDisposed
=
false
override
fun
dispose
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"LinuxOpenGLRedrawer is disposed"
}
layer
.
backedLayer
.
lockDrawingSurface
{
it
.
destroyContext
(
context
)
}
...
...
@@ -35,7 +35,7 @@ internal class LinuxOpenGLRedrawer(
}
override
fun
needRedraw
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"LinuxOpenGLRedrawer is disposed"
}
toRedraw
.
add
(
this
)
frameDispatcher
.
scheduleFrame
()
}
...
...
@@ -45,7 +45,7 @@ internal class LinuxOpenGLRedrawer(
}
override
fun
redrawImmediately
()
=
layer
.
backedLayer
.
lockDrawingSurface
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"LinuxOpenGLRedrawer is disposed"
}
update
(
System
.
nanoTime
())
it
.
makeCurrent
(
context
)
draw
()
...
...
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/redrawer/MetalRedrawer.kt
View file @
989076e7
...
...
@@ -39,7 +39,7 @@ internal class MetalRedrawer(
}
override
fun
needRedraw
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"MetalRedrawer is disposed"
}
frameDispatcher
.
scheduleFrame
()
}
...
...
@@ -48,7 +48,7 @@ internal class MetalRedrawer(
}
override
fun
redrawImmediately
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"MetalRedrawer is disposed"
}
// TODO: now we wait until previous `layer.draw` is finished. it ends only on the next vsync.
// Because of that we lose one frame on resize and can theoretically see very small white bars on the sides
// of the window to avoid this we should be able to draw in two modes: with vsync and without.
...
...
skiko/src/jvmMain/kotlin/org/jetbrains/skiko/redrawer/WindowsOpenGLRedrawer.kt
View file @
989076e7
...
...
@@ -34,13 +34,13 @@ internal class WindowsOpenGLRedrawer(
}
override
fun
dispose
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"WindowsOpenGLRedrawer is disposed"
}
deleteContext
(
context
)
isDisposed
=
true
}
override
fun
needRedraw
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"WindowsOpenGLRedrawer is disposed"
}
toRedraw
.
add
(
this
)
frameDispatcher
.
scheduleFrame
()
}
...
...
@@ -50,7 +50,7 @@ internal class WindowsOpenGLRedrawer(
}
override
fun
redrawImmediately
()
{
check
(!
isDisposed
)
check
(!
isDisposed
)
{
"WindowsOpenGLRedrawer is disposed"
}
update
(
System
.
nanoTime
())
makeCurrent
()
draw
()
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment