Fix passing of PixelGeometry to JNI on Windows 11 (#656)
... and make software renderers respect the pixel geometry We accidentally didn't prepare the SurfaceProps into an IntArray when passing them down into the JNI in the Windows version. The memory layout must have accidentally matched between both representations on Windows 10, but it doesn't work on Windows 11 for some reason. This is the proper fix.
Showing
Please register or sign in to comment