iOS frames scheduling fix (#714)
* Make rundown rendering bandaid(or not) fix to avoid incorrect scheduling problem * Remove unneeded counter check. * Extract magic value. Document it. * Remove bandaid. * Make right scheduling. * Fix for path on double-dispatch during vsync-frame. * Change logging a bit. * Update doc * Update doc * Add comment on touchesCount, rephrase the body. * Replace control flow with `also` * Remove debug logs. * Refactor 2 booleans into single enum. * Simplify enum * Replace Unit with empty body in `when` expressions. * Replace comment style in function scopes. * Make DrawSchedulingState private. * Change comment style on private property. * Add rationale behind drawSchedulingState initial value.
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