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Ivan Matkov authored
It is a simplified adoption of Android's `RenderNode`. ```kt /** * <p>RenderNode is used to build hardware accelerated rendering hierarchies. Each RenderNode * contains both a display list as well as a set of properties that affect the rendering of the * display list. RenderNodes are used internally for all Views by default and are not typically * used directly.</p> * * <p>RenderNodes are used to divide up the rendering content of a complex scene into smaller * pieces that can then be updated individually more cheaply. Updating part of the scene only needs * to update the display list or properties of a small number of RenderNode instead of redrawing * everything from scratch. A RenderNode only needs its display list re-recorded when its content * alone should be changed. RenderNodes can also be transformed without re-recording the display * list through the transform properties.</p> ``` This is a more correct approach to make `GraphicsLayer` in Compose invalidation independently. - Moved drawing callback to C++ side to avoid extra interop costs - Switched from `SkPicture` placeholder to custom `SkDrawable` implementation