package = platform.GraphicsAccelerateKit.GraphicsAccelerate
headers = graphics_game_sdk/abr_base.h \
    graphics_game_sdk/abr_gles.h \
    graphics_game_sdk/opengtx_base.h \
    graphics_game_sdk/frame_generation_base.h \
    graphics_game_sdk/frame_generation_gles.h \
    graphics_game_sdk/frame_generation_vk.h
headerFilter = graphics_game_sdk/**
linkerOpts = -labr -lopengtx -lframegeneration
language = C++
compilerOpts = -std=c++17
#harmonyOS SDK Only
