Unverified Commit fec9edc4 authored by Oleksandr Karpovich's avatar Oleksandr Karpovich Committed by GitHub

remove comment `// This file has been auto generated.` (#523)

closes #521
Co-authored-by: 's avatarOleksandr Karpovich <oleksandr.karpovich@jetbrains.com>
parent e28b5fea
// This file has been auto generated.
#include "SkBitmap.h" #include "SkBitmap.h"
#include "SkPixelRef.h" #include "SkPixelRef.h"
#include "SkSamplingOptions.h" #include "SkSamplingOptions.h"
......
// This file has been auto generated.
#include "unicode/ubrk.h" #include "unicode/ubrk.h"
#include "common.h" #include "common.h"
#include <iostream> #include <iostream>
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkCanvas.h" #include "SkCanvas.h"
#include "SkRRect.h" #include "SkRRect.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkBitmap.h" #include "SkBitmap.h"
#include "SkCodec.h" #include "SkCodec.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkColorFilter.h" #include "SkColorFilter.h"
#include "SkColorMatrixFilter.h" #include "SkColorMatrixFilter.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkColorSpace.h" #include "SkColorSpace.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkImageInfo.h" #include "SkImageInfo.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkData.h" #include "SkData.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "GrDirectContext.h" #include "GrDirectContext.h"
#include "include/gpu/gl/GrGLInterface.h" #include "include/gpu/gl/GrGLInterface.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkDrawable.h" #include "SkDrawable.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkFont.h" #include "SkFont.h"
#include "SkPath.h" #include "SkPath.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkData.h" #include "SkData.h"
#include "SkTypeface.h" #include "SkTypeface.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkTypeface.h" #include "SkTypeface.h"
#include "SkFontMgr.h" #include "SkFontMgr.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkData.h" #include "SkData.h"
#include "SkImage.h" #include "SkImage.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkColorFilter.h" #include "SkColorFilter.h"
#include "SkImageFilter.h" #include "SkImageFilter.h"
......
// This file has been auto generated.
#include "SkString.h" #include "SkString.h"
#include "common.h" #include "common.h"
#include "mppinterop.h" #include "mppinterop.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkMaskFilter.h" #include "SkMaskFilter.h"
#include "SkShader.h" #include "SkShader.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkStream.h" #include "SkStream.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkColorFilter.h" #include "SkColorFilter.h"
#include "SkImageFilter.h" #include "SkImageFilter.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkCanvas.h" #include "SkCanvas.h"
#include "SkDrawable.h" #include "SkDrawable.h"
......
// This file has been auto generated.
#include <algorithm> #include <algorithm>
#include <cfloat> #include <cfloat>
#include <iostream> #include <iostream>
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkPathEffect.h" #include "SkPathEffect.h"
#include "Sk1DPathEffect.h" #include "Sk1DPathEffect.h"
......
// This file has been auto generated.
#include "SkPathMeasure.h" #include "SkPathMeasure.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkData.h" #include "SkData.h"
#include "SkPicture.h" #include "SkPicture.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkDrawable.h" #include "SkDrawable.h"
#include "SkPictureRecorder.h" #include "SkPictureRecorder.h"
......
// This file has been auto generated.
#include "SkPixelRef.h" #include "SkPixelRef.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkPixmap.h" #include "SkPixmap.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkRegion.h" #include "SkRegion.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkRuntimeEffect.h" #include "SkRuntimeEffect.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkColorFilter.h" #include "SkColorFilter.h"
#include "SkShader.h" #include "SkShader.h"
......
// This file has been auto generated.
#include "SkShadowUtils.h" #include "SkShadowUtils.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "GrDirectContext.h" #include "GrDirectContext.h"
#include "SkSurface.h" #include "SkSurface.h"
......
// This file has been auto generated.
#include <cstring> #include <cstring>
#include <iostream> #include <iostream>
#include "SkData.h" #include "SkData.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkTextBlob.h" #include "SkTextBlob.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <cstring> #include <cstring>
#include <iostream> #include <iostream>
#include "SkShaper.h" #include "SkShaper.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkData.h" #include "SkData.h"
#include "SkTypeface.h" #include "SkTypeface.h"
......
// This file has been auto generated.
#include <string> #include <string>
#include "SkString.h" #include "SkString.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkRefCnt.h" #include "SkRefCnt.h"
#include "FontCollection.h" #include "FontCollection.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "DartTypes.h" #include "DartTypes.h"
#include "Paragraph.h" #include "Paragraph.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include <string> #include <string>
#include "ParagraphBuilder.h" #include "ParagraphBuilder.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "ParagraphCache.h" #include "ParagraphCache.h"
#include "ParagraphStyle.h" #include "ParagraphStyle.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "ParagraphStyle.h" #include "ParagraphStyle.h"
using namespace std; using namespace std;
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include <vector> #include <vector>
#include "ParagraphStyle.h" #include "ParagraphStyle.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include <limits> #include <limits>
#include <vector> #include <vector>
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "TypefaceFontProvider.h" #include "TypefaceFontProvider.h"
#include "SkTypeface.h" #include "SkTypeface.h"
......
// This file has been auto generated.
#include "GrBackendSurface.h" #include "GrBackendSurface.h"
#include "GrDirectContext.h" #include "GrDirectContext.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkFontMgr.h" #include "SkFontMgr.h"
#include "SkShaper.h" #include "SkShaper.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkShaper.h" #include "SkShaper.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkShaper.h" #include "SkShaper.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkShaper.h" #include "SkShaper.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include <iostream> #include <iostream>
#include "SkShaper.h" #include "SkShaper.h"
#include "src/utils/SkUTF.h" #include "src/utils/SkUTF.h"
......
// This file has been auto generated.
#include "SkShaper.h" #include "SkShaper.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkStream.h" #include "SkStream.h"
#include "SkSGInvalidationController.h" #include "SkSGInvalidationController.h"
#include "Skottie.h" #include "Skottie.h"
......
// This file has been auto generated.
#include "SkStream.h" #include "SkStream.h"
#include "Skottie.h" #include "Skottie.h"
#include "SkFontMgr.h" #include "SkFontMgr.h"
......
// This file has been auto generated.
#include "Skottie.h" #include "Skottie.h"
using namespace skottie; using namespace skottie;
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkSVGCanvas.h" #include "SkSVGCanvas.h"
#include "SkStream.h" #include "SkStream.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkCanvas.h" #include "SkCanvas.h"
#include "SkData.h" #include "SkData.h"
#include "SkStream.h" #include "SkStream.h"
......
// This file has been auto generated.
#include "SkSVGNode.h" #include "SkSVGNode.h"
#include "common.h" #include "common.h"
......
// This file has been auto generated.
#include "SkSVGSVG.h" #include "SkSVGSVG.h"
#include "SkSVGRenderContext.h" #include "SkSVGRenderContext.h"
#include "common.h" #include "common.h"
......
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